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Gaze upon the swellness of Tron:Legacy triptych
Since a picture is worth a thousand words, BuckBokai’ll just let the just-released Tron: Legacy triptych speak for itself. Enjoy the digicompland goodness!
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Dirk Nowitzki in Tron, animated form
Dirk Nowitzki’s always been a bit science-fictional, a larger-than-life spieler who remains suspiciously impervious to the ravages of time or physical injury: The lifetime Dallas Maverick has played in 920 of a possible 952 regular-season games, a 96.64% attendance rate, in his 12-year career while maintaining mostly consistent per game scoring averages of 23.4 to 26.6 over the past nine seasons.
In fact, coupled with an accent once frighteningly similar to the Governator’s, one might wonder if Nowitzki is actually a cyborg sent from the future to terminate all NBA scoring records – or at least set a high bar for Europeans in the NBA.
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Only 106 more shopping days until Tron: Legacy
In the 1970s, we got Rollerball. In the 1980s, we got The Running Man. In the 1990s, we got Space Jam. Last decade, the subsubgenre was won by Shaolin Soccer – oh yes, we’ll be calling that sci-fi. To get the science-fiction sports film started right in the 2010s, December sees the apparently simultaneous worldwide (yes!) release of Tron: Legacy.
Though BuckBokai is sure you’ve seen this promo poster (from Hungary, location of the BuckBokai.com home office), featuring the gorgeous Beau Garrett as Frisbee- weapon-supplying program Jem, by way of io9 or Slashfilm, it’s definitely worth another repost.
BuckBokai does fear that Tron 2.0 will be bogged down in a lot of self-referencialism and continuity that only nuts of the first flick will get. Geekspeak, too, is sure to be rife in this thing, so it may be best to hope for mere coherence and nice f/x, although we’re essentially guaranteed the latter.
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Bukimi no Tani Genshō Gō Gō Gō (or, Why the Speed Racer Movie was So Bad)
One of the key scientific theories of the 21st century is certain to be Masahiro Mori’s Bukimi no Tani Genshō, a.k.a. “The Uncanny Valley” Theory. The supposition suggests that as robots or animated objects more closely and closely approach a human form, the more likely there are to cause revulsion in a human observer until a great degree of realism exists.
ESPN.com’s excellent Patrick Hruby applied the Uncanny Valley Theory to video games back in 2005 (How long ago was that? Check out the image from the Madden ’06 he’s reviewing) and, by inference via BuckBokai’s idol Gregg Easterbrook’s “The Progress Paradox: How Life Gets Better While People Feel Worse,” to standards of living. Wikipedia informs us that “the problem of the Uncanny Valley also applied to 3D computer animat[ed …] films Final Fantasy: The Spirits Within, The Polar Express, and Beowulf.”
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